Archive for the ‘Legends Untold’ Category

The week after Demo Launch

Well, the demo was launched last week (as you can tell by the title)! There were a few bigger quality-of-life improvement feedback pieces which we focused on implementing this past week. All in all, the game is much more enjoyable now! There were a few spots where the instructions were… shall we say, unclear? While […]

The Demo is now available!!!

    As has been so famously said: “If you are not embarrassed by the first version of your product, you’ve launched too late.” Well, I’m not completely embarrassed, but I do know there’s a lot of work left to do. If you’ve been following the devblogs you know how far we’ve come. That said, […]

Devblog Update #45: My wife broke the game…

To be fair, she was the one who suggested I use that title. 😉 We’ve spent a lot of these past two weeks polishing features in preparation for a demo launch today. I made the mistake of waiting to do thorough playtesting until the last minute. My wife was excited to play the game, so […]

How to set up Discord Notifications from Perforce!

So you have your Perforce server set up, possibly from following one of the many guides out there (https://www.youtube.com/watch?v=GsdS71tdGj8 is a recent simple one or https://blog.prahasta.com/how-i-installed-perforce-on-digitalocean/ for setting it up using DigitalOcean for hosting), you might want to be able to have Perforce post notifications in Discord when a change is submitted. Note that this […]

Devblog Update #44: Final statue done. Demo launch next?!

The final (big) piece of the first zone is done! The statue of Tayrin now graces the final chamber of the Vault in the Plains of Epheroth. May her memory live on.   A lot of work has gone into fixing bugs, and doing little improvements to playability. Also, the progression for this first zone […]

Devblog Update #43: Final Vault Room, and more help!

This sprint I got the final room in the Zone 1 Vault completed! With that, there’s only one asset left to make and this first level is done! It’s really exciting to be hitting this landmark. It also means that with a bit more work getting the quests set up, we’ll be able to release […]

Devblog Update #42: Camera Modes, Jackalopes and Big Squishing Rocks!

Despite having some technical issues with our file server, and some other things that came up IRL, there are some fun developments to report!   I’ve been wanting to get multiple cameras modes working for awhile. Up until now it’s basically just been a Third-Person follow camera when you’re flying. This week I’ve been able […]

Devblog Update #41: Dialogues, Quests and UI, Oh my!

There’s not a whole lot of exciting visuals to show off in this devblog, unfortunately. But I’ll start off with the ones I have   The Second “Challenge Room” of the Vault has been made! It’s essentially a race through winding tunnels. The player needs to fly through them before the time runs out, in […]

Devblog Update #40: Introducing someone new

This is Skye. A young gryphon who has a knack for inventing things. The airship he made, “The Hummingbird”, suffered a malfunction and he landed it on the island the first level takes place on. Not being the most social of creatures, he’s been hiding in a cave working on fixing it up.   The […]

Devblog Update #39: The next stage is beginning

First off, I had included a screenshot of the inside of Skye’s cave in the last post, but after that it got a significant makeover. Speaking of Skye, here’s some concept art for him, courtesy of Cesar (https://www.instagram.com/ceredartist/):   Puzzle #3 is now complete! This one is a little bit more “interactive” than the other […]