Archive for the ‘Legends Untold’ Category

Devblog Update 2.0: Second Demo!

The second demo for the game is out! It is now possible to beat the first level, and progress to that level’s “Grand Race”. There are still a lot of placeholder assets, and some annoying bugs, but we decided it was better to get some external feedback now, rather than wait until it has more […]

Devblog Update 1.4: A bit of polish.

This week we’ll give you a few visuals. Enjoy. We redesigned the pause menu to be a bit more “thematic”. Still needs some more thought, but it’s way better than before!   We’ve also been working on ironing out the design for Commander Vileth’s airship. Cesar (https://www.instagram.com/ceredartist/) has been coming up with some great designs. […]

Devblog Update 1.3:

The last two weeks have been quite productive, I would say! The save system has been completely re-written from the ground up, and is now secure, flexible, and allows for multiple save files. It feels good to have that done. The basic functionality of the Airship system is coming together. The idea with it is […]

Devblog Update 1.2: Six month recap!

It’s hard to believe that it’s been 6 months since we started production on this project. Even though we’ve only been working on it part-time, and most us us moved during that time, or switched jobs, etc. we have come quite a long way!   According to my original timetable, we’d be a lot further […]

Devblog Update 1.1: Bug smashing time!

Well, we put out a rough demo last week, and got some feedback from it! Thank you to those who playtested and gave your thoughts/critiques. There were quite a number of bugs, some big and some small. Also, there were a number of features that we have planned that would have been helpful, but just […]

Demo is available!

Hopefully this will work. I’ve never put something like this out on the web before, so we’ll see! There’s still some placeholder art, menus and such. The idea is to be able to test the concept, and see if it’s “fun” (which, by the way, is a very hard thing to put your finger on. […]

Devblog Update 0.93 The time is upon us

I’ll make this update short and sweet. This is the week (unless something completely unexpected happens and it gets moved to next week) of the demo launch. We just have a few bugfixes to deal with. Does it have all the features of the full game? No. Is it polished? No. Does this mean the […]

Devblog Update 0.92 It’s getting close!

Looking back through my list of what we’ve gotten done in the past two weeks, and what we still have yet to do to have a functional demo. We’re nearly there!   Here’s some of the things that have been done:   First of all, baked shadow maps are working! It took awhile to figure […]

Devblog Update 0.91 Still Working

Christmas is over, and it’s 2020! With that clear vision, production is back underway. I want to wait to do Devblog Update 1.0 until there’s that playable demo I keep promising. Unfortunately changing scales (as mentioned last update) results in some buggy animations, and physics which has to be sorted out. So, this is just […]

Devblog Update 0.9 Christmastime is here!

Teams are a wonderful thing. They make it so that even if one member is busy, stuff still gets done. Unfortunately, with a small team, there’s always the chance of multiple people being busy at the same time. That was the case for us these past few weeks. That’s not to say that nothing got […]