Archive for the ‘Legends Untold’ Category

Devblog Update 0.8 It’s all in the details

Progress! It’s getting down to the nitty gritty stuff now. We’ve been working on level design in addition to the continued refining of the flight system (3rd version of it now, I think. Maybe 4th.) It’s amazing some of the things that can fall through the cracks. One of the team noted that in the […]

Devblog Update 0.7 A level is on the way

These past two weeks have been very busy with continuing to work out the core gameplay mechanics required for any level in the game. As I said last week, things like keeping track of scores over multiple races in the same scene. Also, an overworld map accessible from the pause menu, which shows where you […]

Devblog Update 0.6

We’ve been hard at work ironing out the basic game loop. You know how last week I said we were going to have to drop the more open-world method of structuring the races? Well, ultimately it was decided that the exploration aspect was important enough to the game, and future games built on this, for […]

Devblog Update 0.5: Almost to a short demo!

Note the Almost. I had hoped to have a small working demo at this point, but was delayed in my endeavors by some things taking much longer than I had anticipated. Foiled by grass! I was trying to get “physical” grass pieces to work, and it looked really good… on some computers. The problem was […]

Devblog Update 0.4: Quiet progress

The team has been plugging away these past few weeks, and has a few things to show for it. Here’s some beautiful concept art by Cesar (https://www.instagram.com/ceredartist/). The idea is that the ring you’re supposed to fly through next would be highlighted. These particular rings are very old, having been used for races for many […]

Devblog Update 0.3: Things are taking shape!

Well, a lot has been going on these past two weeks. The story is starting to flesh itself out a bit more, and the art assets are flowing. I have two content creation timelapses, one is of the main character, Jasper, and the second is of an ancient racing waypoint ring. Enjoy!     As […]

Devblog Update 0.2: Just starting out

Well, two weeks in, and the bones are taking shape. I’ve been working on getting the flight system working well, while at the same time maintaining cleaner code than there was in the prototype. As you can see in the video, the timer counts down, and time is added with each ring you go through. […]

And so it begins

I don’t want to take too long here, since I’m staring at a blank project, and still have a long ways to go. Figured the blog should be updated though, since it’s Day 1 of dev.   The plan is to have an update to the Dev Blog every two weeks, and an updated playable […]