Archive for the ‘Legends Untold’ Category

Devblog Update #56: Back to Code.

I’m having to work the rust off my coding skills. It’s been a few months since I’ve done much of it! Moving forward I’ll have to get used to balancing my time between design, art, and coding again. Getting to know the ins and outs of the different systems that have been implemented has its […]

Devblog Update #55: Doors are for people to come and go.

Happy Canadian Thanksgiving Weekend!!! This sprint we have the sad news that our main programmer for the past several months has decided to step back from the project for the time being, due to personal reasons. While it’s sad to see him go, we wish him the best in his future endeavors, and are incredibly […]

Devblog Update #54: Moving to the Vault!

This sprint there has been significant progress made on the save system. I dare say it’s pretty much done! While getting some of these core back-end systems in place isn’t glamorous, it sure is essential. It’s really cool to be able to save your progress now, close the game, and come back to pick up […]

Devblog Update #53: Gus and more Fungus!

Progress continues! I feel like I begin pretty much every update like that. But it’s true though! Progress is being made! On the visual side of things, I got inspired and made some new plants to add to the scene, and re-arranged things. I think they balance out the colors a bit, and add a […]

Devblog Update #52: Two years in and Plants

Well, this devblog marks two years of working on this game! Wow. We certainly have come a long ways. In some senses it feels like we’ve only been working on the game for a little over a year, since last June we switched from Unity to Unreal Engine, and changed the game design to be […]

Devblog Update #51: Maydrig and Journals?

One of the significant things I’ve been working on this past sprint was making a creature who lives in Level 2. This is a Maydrig. They may look fragile and beautiful, but they’re actually quite hardy, and an invasive species in this part of Aethra! Cesar made the concept art, as usual, and I made […]

Devblog Update #50: Cottage and Caretaker!

Progress continues! The caretaker NPC of this zone now has a place to live. The idea is that with the giant plants and such, she would have made her home out of some of the available fungi. I look forward to adding more vegetation and details around the cottage to blend it into the surrounding […]

Devblog Update #49: Mist and moss!

The inside of the giant tree is really starting to come together! We decided to focus entirely on the interior, and not allow the player to fly outside the tree. The scope to do the exterior as well, to the standard we’d like to, was beyond what we have capacity for. So, I’ve spent a […]

Devblog Update #48: R&D & Giant Tree!

The second Island is slowly taking shape. There’s a lot to think about and decide, in terms of how to use the feedback we’ve received to make the game better. We met as a team the other week and talked through some different mechanics to add to the game, with the hopes that that would […]

Devblog Update #47: Bigger and (hopefully) better things!

With three weeks between us and the launch of the demo, we’ve had a chance to get and process some helpful feedback on the game. We’ve also been doing a lot of background work, R&D, and planning. Also, we have two new people on our little volunteer team! Aaron has joined to help with audio […]