Well it’s been a week or two (two, to be exact), and progress on the game has been a lot and nothing at all. I feel like that’s a quote, but I can’t place where it’s from… Anyways, devblog time! Passion First off, I’m just going to rip the band-aid off and say that progress […]
Archive for the ‘JV2’ Category
Devblog Update #10: Performance Enhancements and Sneakyness
It’s Monday! Time for a Devblog! This sprint really wasn’t much to look at (hence no screenshots), but it makes it easier to look at! Performance As I mentioned at the end of last devblog, while implementing the flying enemy there were a few performance issues that cropped up which were a bit concerning. Tackling […]
Devblog Update #09: A new enemy!
It’s Devblog for Jasper Vice time again! It’s been a sprint with a good variety of skills, with modeling, texturing, rigging, implementing, and programming a flying enemy. Enemy design A good chunk of the game is set as a time of combat training for Jasper, and there will be a few different other Voyagers who […]
Devblog Update #08: Controls and Movement!
It’s Devblog for Jasper Vice time again! This sprint there’s been a lot of coding work, and more non-visual stuff, so there won’t be quite as many pictures to show for it, unfortunately. Still, there’s exciting things to talk about! Mostly controls and movement, but some UI stuff as well. User Feedback reports Something we’ve […]
Devblog Update #07: UI and Fortresses
We’re Marching forth with another devblog for Jasper Vice! This time I’ll be talking about UI and Fortresses. UI There’s some skills I have and can do well, there’s others I can manage and get buy, and there’s others I just really haven’t developed. UI design is one of those last ones. Thankfully I have […]
Devblog Update #06: Outposts and Watchtowers
February is almost done, and it’s time for another Devblog on Jasper Vice II! I realized we sometimes abbreviate it as JV2, but it would be confusing if we said JVII since that looks like Roman Numerals. (Incidentally, J *IS* a Roman Numeral, generally used to replace the final I in a number to make […]
Devblog Update #5: Vines and Floating Things
Welcome back to another Devblog update from the production of Jasper Vice II! We’re back at it with some work on another environment for the game! This will be an area that the Voyagers use for combat training. The various floating islands will have outposts on them that will take on different purposes depending on […]
Devblog Update #4: Not dead yet!
Well, it’s been a little while! Around 9 months actually. Rest assured the project has continued on in the background, despite the absence of posting about it. I was feeling pretty burned-out, like I hadn’t fully recovered from the previous game’s launch yet or something. Anyways, I took a bit of time to step back, […]
Devblog Update #03: Failed IKs and Level Design!
It’s devblog time! Life has gotten in the way of a lot of the progress we had hoped to make these past two weeks, but we have gotten some stuff done! IK Feet After a lot of research, work, and experimentation, we have a basic IK setup for the players’ feet! Well… sorta. We haven’t […]
Devblog Update #02: Control Rig, Animations and Movement!
Hello fellow adventurers! Progress is always great to see, and we certainly have some this Sprint! Improvements can be mostly broken down into two categories: Movement, and Animation Movement One of the major milestones we’ve achieved is the implementation of initial acceleration and deceleration mechanics for flying. We wanted to make sure that Jasper’s flight […]