Posts Tagged ‘LevelDesign’

Devblog Update #06: Outposts and Watchtowers

February is almost done, and it’s time for another Devblog on Jasper Vice II! I realized we sometimes abbreviate it as JV2, but it would be confusing if we said JVII since that looks like Roman Numerals. (Incidentally, J *IS* a Roman Numeral, generally used to replace the final I in a number to make […]

Devblog Update #5: Vines and Floating Things

Welcome back to another Devblog update from the production of Jasper Vice II! We’re back at it with some work on another environment for the game! This will be an area that the Voyagers use for combat training. The various floating islands will have outposts on them that will take on different purposes depending on […]

Devblog Update #4: Not dead yet!

Well, it’s been a little while! Around 9 months actually. Rest assured the project has continued on in the background, despite the absence of posting about it. I was feeling pretty burned-out, like I hadn’t fully recovered from the previous game’s launch yet or something. Anyways, I took a bit of time to step back, […]