Posts Tagged ‘AI’

Devblog Update #10: Performance Enhancements and Sneakyness

It’s Monday! Time for a Devblog! This sprint really wasn’t much to look at (hence no screenshots), but it makes it easier to look at! Performance As I mentioned at the end of last devblog, while implementing the flying enemy there were a few performance issues that cropped up which were a bit concerning. Tackling […]