I’m having to work the rust off my coding skills. It’s been a few months since I’ve done much of it! Moving forward I’ll have to get used to balancing my time between design, art, and coding again.
Getting to know the ins and outs of the different systems that have been implemented has its challenges, but I’m feeling a lot more comfortable with it overall.
That said, I haven’t been able to do much art worth showing this sprint, so I’ll just post a few pics from Delien Fel in general.
![](https://static.wixstatic.com/media/50944f_d57c8668fc4a4420aac200a27e94ee0b~mv2.png/v1/fill/w_925,h_466,fp_0.50_0.50,q_90/50944f_d57c8668fc4a4420aac200a27e94ee0b~mv2.webp)
![](https://static.wixstatic.com/media/50944f_8a2c16eee015487fb4a85b01d6a16cf2~mv2.png/v1/fill/w_925,h_466,fp_0.50_0.50,q_90/50944f_8a2c16eee015487fb4a85b01d6a16cf2~mv2.webp)
In terms of actual progress made:
The third of Lyari’s challenges has been implemented! In it you have to catch Lyari by chasing her into a trap, and “Shouting” to alert Jairia to jump out and catch her. The Shout mechanic is working really well, and we have it set up so that there is a little ui element that shows up to alert you of where the shout came from, whether it was offscreen, or behind something.
I also set up the logic for the level progression, so you can transition from one challenge to the next. Once you catch Lyari, you can fly down to the Vault Door and it will open for you so you can continue on to face the Watcher.
Speaking of the Watcher, I implemented a basic tracking AI, so the Watcher will look at a target, and will follow it around the room.
My next challenge is going to be to figure out the details of the Watcher encounter… That’s been hanging over my head for awhile now, but I still haven’t come up with a solid idea that I’m happy with.
Here is the fifth and last video in the mega-flora timelapse series!
This next sprint the plan is to get the level layout done for the Vault! And hopefully figure out the whole Watcher encounter thing.
Enjoy your weekend!
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